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Everratic

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Recent Game Reviews

3 Game Reviews

I like the music and scenery. I find it difficult to do the objective though.

larrynachos responds:

It's certainly more fun with a controller, I struggle with the keyboard controls myself. Thanks for the review!

This was by far my favorite game out of the few I played tonight! :D I got lost on some levels, though I completed the other ones within ten seconds. I searched for some of the answers, and I was actually disappointed in myself for doing so because I realized I was on the right track; I just needed a little more time. I can see the mental benefits of playing what you call "psychology" games. I realized that on each of the difficult levels, I tended to think outside the box for about the first minute or so, but over the course of a few minutes, my thinking would become more rigid, and then solving the puzzle seemed impossible. I recognize this tendency of mine from my high school math courses: if I was able to solve complex algebraic problems within the first one or two attempts, I would seem like an expert, but if I failed the first couple of attempts, I would seem like a quitter.

The puzzles are well designed. I think the game's difficulty is perfect, and I actually like that the levels are not in order of increasing difficulty. The storyline seems to be generic (I don't know why I'm saying this when I've barely played any games of this genre); however, the narrator is a very interesting character! It's interesting how you were able to put yourself in the position of such as person in order to make the narration so engaging.

Did you make the typeface? You might not want to follow my advice on this because, as I told you, I have poor vision that can't be fixed with glasses, so I'm of a small minority, but the text was extremely difficult to read. The size is fine; the problem is that the individual letters aren't distinct enough. I think there should have been more contrast in the type design.

LucidShadowDreamer responds:

Thank you very much! For playing the game, and for leaving this nice review :D

The difficulty definitely doesn't increase exponentially, which is an interesting touch on my part. I'm not even sure myself exactly why I did it, but I do remember me wanting the first puzzle to be first, and the last puzzle to be last. So when one of the more difficult puzzles was already at the start, perhaps I decided to focus on an interesting game, instead of a perfectly balanced one :)

Don't worry abut looking up answers; a lot of people have done that. Who knows, maybe I would've myself too? If one is unlucky, sometimes a certain puzzle simply doesn't click, whereas the following two might do so immediately. This game also requires quite a bit of patience, I'm sure, along with some free time.

I've come to the conclusion that the difficulty is apt too, and I'm glad you feel the same :)
Since there are about an even amount saying the game's too easy, and too hard, and those who think it's good, chances are it's fairly balanced in that respect, for what kind of a game it is.

I too would place these in the more abstract and difficult to define, "psychological game" sub-genre. Quite obviously, since I've been inspired by games of that same nature. I'm especially happy that you liked this one a bit more than the other games you played last night!

The story itself is quite simple indeed, and has a continuation in the sequel which I released last year. As you analyzed, I placed the focus on the narrator, villain, or what have you. I guess specifically, on making the dialogue interesting, while still being relevant for the "puzzles", if you will. As we've talked about, I enjoy when games have a good atmosphere, which I tried to accomplish in this game. Partly, through the music I composed for this game, before even making it!

I actually took some steps to be able to go into character (some of which included listening to certain types of music, and performing thought experiments). That probably wasn't necessary, but if the result is good I'm not going to complain :D

Sorry about the font. Your criticism is very vaild, not only because of your vision, since other people have complained as well. I think the style was the right to go with, as that got a fair deal of praise. But the actual execution could've been pulled off better. A lot of people try pressing "2" instead of "Z" in the beginning, for instance.

Thanks again for your well thought out and written review! I appreciate it very much :)
Perhaps someday when you feel like it, you'll try out the sequel ^ ^

The music's quality is really bad. If you fix the music quality and reupload it, I would love to play this game again :D

EggysGames responds:

I didn't think it was that bad :S

Recent Audio Reviews

502 Audio Reviews

This is fun to listen to! I’m glad you tried vocals — you did a good job!

The tonal balance is drastically improved :D I only have one minor mixing comment: I think you can scoop out more frequencies between 200 and 600 on the instruments with a lot of low mid presence. That can increase clarity and reduce the masking of the low strings.

Benji-G responds:

Thank you Everratic!

This is enjoyable and exciting to listen to :) There's never a dull moment.

The overall mix and use of reverb is much better this time! Mainly, I think the high end is too boosted. I analyzed the the track's frequency spectrum and noticed the high end is loudest by a noticeable margin. With EQ, I added a -4 db high cut at 9khz and another -2.3db cut at 4khz and noticed a drastic improvement in balance and clarity. I'm not suggesting this as a solution - it's better to make changes on an individual level. What I do suggest is being more selective with what instruments you boost the high end on.

Benji-G responds:

Hey thank you! Being more selective with which sounds to boost the high end on is a great advice, and not something I've really thought about. I tend to mix all instruments individually most of the times, which may not be the best way to go about.
I'll definitely think about this in the future.

Every moment is a pleasure to listen to! I noticed your arrangement and orchestration skills have improved immensely. The writing sounds very clean, smooth and deliberate. The structure is full of nice surprises and never gets stale. The percussion writing, especially toward the end, is phenomenal.

Some mixing comments:
- The reverb feels too large and diffused. For this kind of song, I think a more intimate, cozy room would work better and would provide more clarity. If you want a grandiose sense of space, what you could do is use two reverb buses, one with similar settings to what you have now, and one that's more intimate, and divide the instruments into two groups, foreground and background.
- The mix feels too dark for this kind of music. You can boost the highs (10K+) on the sticks, hi hats. and snares. If you find that they poke out too much with this boost, you can try adding some saturation on top. I suggest using saturation either way on the hi hats/shakers.
- I think you can boost or saturate around 200hz on the snare.
- The piano could maybe benefit from some dynamic EQ to tame some spikes, likely between 1 and 2k.
-The toms sound a little muddy. You can probably cut between 200hz and 700hz.
- You can likely boost the highs a bit on some of the more mellow melodic instruments, like the sax on the left.

I hope this helps! Good luck in the NGADM. This is a very solid and fun submission <3

AlbeGian responds:

Thank you for the amazing feedback! I really appreciate it ^^

Recent Art Reviews

16 Art Reviews

wow

clayscence responds:

thanks!

wow!

This is amazing! I also create (musical) art inspired by Jeremy Soule, There's nothing like roaming around Skyrim at night.

BrendonBauman responds:

Amazing! I will have to look at your stuff! thank you for the nice comments!

Hi. I'm an orchestral composer. For commissions and other inquiries, contact me here or at everratc@gmail.com

Age 27

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Joined on 10/9/10

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